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Chip 1997 March
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CHIP Mart 1997.iso
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SurfCam
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SURFCAM.Z
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COLORS.DEF
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Text File
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1996-06-06
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3KB
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98 lines
begin
begin color
output surfcam.col
/* windows specific colors, subject to the whims of microsoft */
/* wincol 0 COLOR_SCROLLBAR */
/* wincol 1 COLOR_BACKGROUND */
/* wincol 2 COLOR_ACTIVECAPTION */
/* wincol 3 COLOR_INACTIVECAPTION */
/* wincol 4 COLOR_MENU */
/* wincol 5 COLOR_WINDOW */
/* wincol 6 COLOR_WINDOWFRAME */
/* wincol 7 COLOR_MENUTEXT */
/* wincol 8 COLOR_WINDOWTEXT */
/* wincol 9 COLOR_CAPTIONTEXT */
/* wincol 10 COLOR_ACTIVEBORDER */
/* wincol 11 COLOR_INACTIVEBORDER */
/* wincol 12 COLOR_APPWORKSPACE */
/* wincol 13 COLOR_HIGHLIGHT */
/* wincol 14 COLOR_HIGHLIGHTTEXT */
/* wincol 15 COLOR_BTNFACE */
/* wincol 16 COLOR_BTNSHADOW */
/* wincol 17 COLOR_GRAYTEXT */
/* wincol 18 COLOR_BTNTEXT */
/* apparently win 3.1 specific colors */
/* wincol 19 COLOR_INACTIVECAPTIONTEXT */
/* wincol 20 COLOR_BTNHIGHLIGHT */
/* color # ((palettrgb|rgb) # # # | wincol # ) */
/* IF you can have logical palettes, palettergb gets as close as possible */
/* to the true color. RGB will dither. If you cannot have logical palettes, */
/* both of these will cause dithering... */
/* You can have up to 255 colors defined this way */
color 0 palettergb 0 0 0 /* black */
color 1 palettergb 0 0 128 /* blue */
color 2 palettergb 0 128 0 /* green */
color 3 palettergb 0 128 128 /* cyan */
color 4 palettergb 128 0 0 /* red */
color 5 palettergb 128 0 128 /* magenta */
color 6 palettergb 128 128 0 /* yellow */
color 7 palettergb 192 192 192 /* white */
color 8 palettergb 128 128 128 /* grey */
color 9 palettergb 0 0 255 /* blue */
color 10 palettergb 0 255 0 /* green */
color 11 palettergb 0 255 255 /* cyan */
color 12 palettergb 255 0 0 /* red */
color 13 palettergb 255 0 255 /* magenta */
color 14 palettergb 255 255 0 /* yellow */
color 15 palettergb 255 255 255 /* white */
/* color 16 palettergb 192 192 192 /* button background */
/* color 17 palettergb 128 128 128 /* button shadow */
/* color 18 palettergb 255 255 255 /* button highlight */
color 16 wincol 15
color 17 wincol 16
color 18 wincol 20
surfcol 0 14 /* 'blips' on the screen. XOR'd into drawing area bkg */
surfcol 1 15 /* This is text over drawing area background */
surfcol 2 15 /* drawing area background */
surfcol 3 14 /* rubber band box. XOR'd into the drawing area bkg */
surfcol 4 14 /* surface arrow */
surfcol 5 0 /* button text */
surfcol 6 16 /* button bkg */
surfcol 7 17 /* button shadow */
surfcol 8 18 /* button highlight */
surfcol 9 11 /* arrow text */
surfcol 10 3 /* arrow towards */
surfcol 11 9 /* arrow away */
surfcol 12 0 /* box text */
surfcol 13 16 /* box bkg */
surfcol 14 17 /* box shadow */
surfcol 15 18 /* box highlight */
surfcol 16 0 /* menu text */
surfcol 17 16 /* menu bkg */
surfcol 18 17 /* menu shadow */
surfcol 19 18 /* menu highlight */
surfcol 20 15 /* menu text highlight */
surfcol 21 0 /* getpage text */
surfcol 22 16 /* getpage background */
surfcol 23 17 /* getpage shadow */
surfcol 24 18 /* getpage highlight */
surfcol 25 15 /* xhair. XOR'd into the drawing area bkg */
surfcol 26 16 /* maximum basic colors LEAVE THIS ALONE!!! */
surfcol 27 0 /* menu button frame color */
surfcol 28 0 /* getpage frame color */
surfcol 29 0 /* button frame color */
end color
end